Ryujinx/src
2025-01-26 15:28:18 -06:00
..
ARMeilleure misc: chore: Fix object creation in ARMeilleure 2025-01-26 15:17:12 -06:00
Ryujinx misc: chore: Fix object creation in Avalonia project 2025-01-26 15:16:50 -06:00
Ryujinx.Audio misc: chore: Fix object creation in Audio project 2025-01-26 15:26:51 -06:00
Ryujinx.Audio.Backends.OpenAL Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Ryujinx.Audio.Backends.SDL2 misc: chore: Use explicit types in audio projects 2025-01-25 14:03:38 -06:00
Ryujinx.Audio.Backends.SoundIo misc: chore: Use explicit types in audio projects 2025-01-25 14:03:38 -06:00
Ryujinx.BuildValidationTasks misc: chore: Fix object creation everywhere else 2025-01-26 15:28:18 -06:00
Ryujinx.Common misc: chore: Fix object creation in Common project 2025-01-26 15:21:47 -06:00
Ryujinx.Cpu misc: chore: Fix object creation in Cpu project 2025-01-26 15:15:48 -06:00
Ryujinx.Graphics.Device misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
Ryujinx.Graphics.GAL misc: chore: Fix object creation in GAL 2025-01-26 15:17:37 -06:00
Ryujinx.Graphics.Gpu misc: chore: Fix object creation in Gpu project 2025-01-26 15:18:04 -06:00
Ryujinx.Graphics.Host1x misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
Ryujinx.Graphics.Metal misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
Ryujinx.Graphics.Metal.SharpMetalExtensions misc: Use selector fields 2024-12-27 21:31:46 -06:00
Ryujinx.Graphics.Nvdec misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts) 2025-01-25 14:07:20 -06:00
Ryujinx.Graphics.Nvdec.FFmpeg misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts) 2025-01-25 14:07:20 -06:00
Ryujinx.Graphics.Nvdec.Vp9 misc: this is C# XMLdocs not Javadocs 2024-12-28 22:08:37 -06:00
Ryujinx.Graphics.OpenGL misc: chore: Fix object creation in OpenGL project 2025-01-26 15:16:12 -06:00
Ryujinx.Graphics.Shader misc: chore: Fix object creation in Shader project 2025-01-26 15:22:30 -06:00
Ryujinx.Graphics.Texture misc: chore: Fix object creation everywhere else 2025-01-26 15:28:18 -06:00
Ryujinx.Graphics.Vic misc: chore: Use explicit types in Texture & Vic 2025-01-25 14:08:35 -06:00
Ryujinx.Graphics.Video Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Ryujinx.Graphics.Vulkan misc: chore: Fix object creation in Vulkan project 2025-01-26 15:16:32 -06:00
Ryujinx.HLE misc: chore: Fix object creation in HLE project 2025-01-26 15:15:26 -06:00
Ryujinx.HLE.Generators misc: chore: Fix object creation everywhere else 2025-01-26 15:28:18 -06:00
Ryujinx.Horizon misc: chore: Fix object creation in Horizon 2025-01-26 15:19:33 -06:00
Ryujinx.Horizon.Common misc: chore: Fix object creation everywhere else 2025-01-26 15:28:18 -06:00
Ryujinx.Horizon.Generators misc: chore: Fix object creation in Horizon generators 2025-01-26 15:26:01 -06:00
Ryujinx.Horizon.Kernel.Generators misc: chore: Fix object creation in Horizon generators 2025-01-26 15:26:01 -06:00
Ryujinx.Input misc: chore: Use explicit types in input projects 2025-01-25 14:09:05 -06:00
Ryujinx.Input.SDL2 input: LED rainbow now updates the LED with the normal gamepad update loop instead of subscribing to an updated event for the rainbow color in SetConfiguration. 2025-01-25 23:13:51 -06:00
Ryujinx.Memory misc: chore: Fix object creation in Memory project 2025-01-26 15:20:28 -06:00
Ryujinx.SDL2.Common misc: chore: move Rainbow updating to a separate task started/stopped as needed 2025-01-24 23:06:59 -06:00
Ryujinx.ShaderTools EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
Ryujinx.Tests misc: chore: Fix object creation in Tests project 2025-01-26 15:19:01 -06:00
Ryujinx.Tests.Memory misc: chore: Fix object creation everywhere else 2025-01-26 15:28:18 -06:00
Ryujinx.Tests.Unicorn Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Ryujinx.UI.LocaleGenerator misc: chore: Use explicit types in Generator projects 2025-01-25 14:11:46 -06:00
Spv.Generator misc: chore: Fix object creation in SPIRV generator 2025-01-26 15:19:53 -06:00