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synced 2025-03-15 04:14:47 +00:00
misc: chore: Use explicit types in input projects
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parent
1712d69dcd
commit
ac401034d7
8 changed files with 20 additions and 18 deletions
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@ -373,7 +373,7 @@ namespace Ryujinx.Input.SDL2
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if (HasConfiguration)
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{
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var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
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JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId> joyconStickConfig = GetLogicalJoyStickConfig(inputId);
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if (joyconStickConfig != null)
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{
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@ -55,7 +55,7 @@ namespace Ryujinx.Input.SDL2
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public IEnumerable<IGamepad> GetGamepads()
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{
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foreach (var keyboardId in _keyboardIdentifers)
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foreach (string keyboardId in _keyboardIdentifers)
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{
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yield return GetGamepad(keyboardId);
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}
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@ -144,7 +144,7 @@ namespace Ryujinx.Input.Assigner
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{
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StringWriter writer = new();
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foreach (var kvp in _stats)
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foreach (KeyValuePair<GamepadButtonInputId, InputSummary> kvp in _stats)
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{
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writer.WriteLine($"Button {kvp.Key} -> {kvp.Value}");
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}
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@ -49,7 +49,7 @@ namespace Ryujinx.Input
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public (float, float) GetStick(StickInputId inputId)
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{
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var result = _joysticksState[(int)inputId];
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Array2<float> result = _joysticksState[(int)inputId];
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return (result[0], result[1]);
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}
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@ -276,7 +276,7 @@ namespace Ryujinx.Input.HLE
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public void Update()
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{
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// _gamepad may be altered by other threads
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var gamepad = _gamepad;
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IGamepad gamepad = _gamepad;
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if (gamepad != null && GamepadDriver != null)
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{
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@ -489,7 +489,7 @@ namespace Ryujinx.Input.HLE
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public static KeyboardInput GetHLEKeyboardInput(IGamepadDriver KeyboardDriver)
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{
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var keyboard = KeyboardDriver.GetGamepad("0") as IKeyboard;
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IKeyboard keyboard = KeyboardDriver.GetGamepad("0") as IKeyboard;
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KeyboardStateSnapshot keyboardState = keyboard.GetKeyboardStateSnapshot();
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@ -6,6 +6,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
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@ -56,7 +57,7 @@ namespace Ryujinx.Input.HLE
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lock (_lock)
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{
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List<InputConfig> validInputs = new();
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foreach (var inputConfigEntry in _inputConfig)
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foreach (InputConfig inputConfigEntry in _inputConfig)
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{
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if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
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{
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@ -234,7 +235,7 @@ namespace Ryujinx.Input.HLE
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isJoyconPair = inputConfig.ControllerType == ControllerType.JoyconPair;
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var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
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SixAxisInput altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
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motionState = (controller.GetHLEMotionState(), altMotionState);
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}
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@ -273,9 +274,9 @@ namespace Ryujinx.Input.HLE
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if (_enableMouse)
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{
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var mouse = _mouseDriver.GetGamepad("0") as IMouse;
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IMouse mouse = _mouseDriver.GetGamepad("0") as IMouse;
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var mouseInput = IMouse.GetMouseStateSnapshot(mouse);
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MouseStateSnapshot mouseInput = IMouse.GetMouseStateSnapshot(mouse);
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uint buttons = 0;
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@ -304,7 +305,7 @@ namespace Ryujinx.Input.HLE
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buttons |= 1 << 4;
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}
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var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
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Vector2 position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
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_device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
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}
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@ -2,6 +2,7 @@ using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.TouchScreen;
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using System;
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using System.Numerics;
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namespace Ryujinx.Input.HLE
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{
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@ -29,7 +30,7 @@ namespace Ryujinx.Input.HLE
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if (_wasClicking && !isClicking)
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{
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MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
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var touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
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Vector2 touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
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TouchPoint currentPoint = new()
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{
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@ -58,7 +59,7 @@ namespace Ryujinx.Input.HLE
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if (aspectRatio > 0)
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{
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MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
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var touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
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Vector2 touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
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TouchAttribute attribute = TouchAttribute.None;
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@ -48,7 +48,7 @@ namespace Ryujinx.Input.Motion.CemuHook
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lock (_clients)
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{
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foreach (var client in _clients)
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foreach (KeyValuePair<int, UdpClient> client in _clients)
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{
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try
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{
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@ -209,7 +209,7 @@ namespace Ryujinx.Input.Motion.CemuHook
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{
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client.Client.ReceiveTimeout = timeout;
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var result = client?.Receive(ref endPoint);
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byte[] result = client?.Receive(ref endPoint);
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if (result.Length > 0)
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{
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@ -225,7 +225,7 @@ namespace Ryujinx.Input.Motion.CemuHook
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private void SetRetryTimer(int clientId)
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{
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var elapsedMs = PerformanceCounter.ElapsedMilliseconds;
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long elapsedMs = PerformanceCounter.ElapsedMilliseconds;
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_clientRetryTimer[clientId] = elapsedMs;
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}
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@ -338,9 +338,9 @@ namespace Ryujinx.Input.Motion.CemuHook
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{
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int slot = inputData.Shared.Slot;
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if (_motionData.TryGetValue(clientId, out var motionDataItem))
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if (_motionData.TryGetValue(clientId, out Dictionary<int, MotionInput> motionDataItem))
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{
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if (motionDataItem.TryGetValue(slot, out var previousData))
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if (motionDataItem.TryGetValue(slot, out MotionInput previousData))
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{
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previousData.Update(accelerometer, gyroscrope, timestamp, cemuHookConfig.Sensitivity, (float)cemuHookConfig.GyroDeadzone);
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}
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