Ryujinx/src
2025-01-25 23:13:51 -06:00
..
ARMeilleure misc: chore: Use explicit types in ARMeilleure project 2025-01-25 14:01:13 -06:00
Ryujinx Merge remote-tracking branch 'origin/master' 2025-01-25 22:44:26 -06:00
Ryujinx.Audio misc: chore: Use explicit types in audio projects 2025-01-25 14:03:38 -06:00
Ryujinx.Audio.Backends.OpenAL
Ryujinx.Audio.Backends.SDL2 misc: chore: Use explicit types in audio projects 2025-01-25 14:03:38 -06:00
Ryujinx.Audio.Backends.SoundIo misc: chore: Use explicit types in audio projects 2025-01-25 14:03:38 -06:00
Ryujinx.BuildValidationTasks
Ryujinx.Common input: LED rainbow now updates the LED with the normal gamepad update loop instead of subscribing to an updated event for the rainbow color in SetConfiguration. 2025-01-25 23:13:51 -06:00
Ryujinx.Cpu misc: chore: Use explicit types in CPU project 2025-01-25 14:04:43 -06:00
Ryujinx.Graphics.Device misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
Ryujinx.Graphics.GAL misc: chore: Use explicit types in GAL 2025-01-25 14:14:40 -06:00
Ryujinx.Graphics.Gpu misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
Ryujinx.Graphics.Host1x misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
Ryujinx.Graphics.Metal misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
Ryujinx.Graphics.Metal.SharpMetalExtensions
Ryujinx.Graphics.Nvdec misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts) 2025-01-25 14:07:20 -06:00
Ryujinx.Graphics.Nvdec.FFmpeg misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts) 2025-01-25 14:07:20 -06:00
Ryujinx.Graphics.Nvdec.Vp9
Ryujinx.Graphics.OpenGL misc: chore: Use explicit types in OpenGL project 2025-01-25 14:12:37 -06:00
Ryujinx.Graphics.Shader misc: chore: Use explicit types in Shader project 2025-01-25 14:07:59 -06:00
Ryujinx.Graphics.Texture misc: chore: Use explicit types in Texture & Vic 2025-01-25 14:08:35 -06:00
Ryujinx.Graphics.Vic misc: chore: Use explicit types in Texture & Vic 2025-01-25 14:08:35 -06:00
Ryujinx.Graphics.Video
Ryujinx.Graphics.Vulkan misc: chore: Use explicit types in Vulkan project 2025-01-25 14:12:17 -06:00
Ryujinx.HLE misc: chore: Use explicit types in HLE project 2025-01-25 14:13:18 -06:00
Ryujinx.HLE.Generators misc: chore: Use explicit types in Generator projects 2025-01-25 14:11:46 -06:00
Ryujinx.Horizon misc: chore: Use explicit types in Horizon project 2025-01-25 14:14:13 -06:00
Ryujinx.Horizon.Common
Ryujinx.Horizon.Generators misc: chore: Use explicit types in Generator projects 2025-01-25 14:11:46 -06:00
Ryujinx.Horizon.Kernel.Generators misc: chore: Use explicit types in Generator projects 2025-01-25 14:11:46 -06:00
Ryujinx.Input misc: chore: Use explicit types in input projects 2025-01-25 14:09:05 -06:00
Ryujinx.Input.SDL2 input: LED rainbow now updates the LED with the normal gamepad update loop instead of subscribing to an updated event for the rainbow color in SetConfiguration. 2025-01-25 23:13:51 -06:00
Ryujinx.Memory misc: chore: Use explicit types in Memory project 2025-01-25 14:09:36 -06:00
Ryujinx.SDL2.Common
Ryujinx.ShaderTools
Ryujinx.Tests misc: chore: Use explicit types in Tests projects 2025-01-25 14:15:47 -06:00
Ryujinx.Tests.Memory
Ryujinx.Tests.Unicorn
Ryujinx.UI.LocaleGenerator misc: chore: Use explicit types in Generator projects 2025-01-25 14:11:46 -06:00
Spv.Generator misc: chore: Use explicit types in Generator projects 2025-01-25 14:11:46 -06:00