Commit graph

4240 commits

Author SHA1 Message Date
Evan Husted
c76f32a4ee UI: Give the cheat manager the custom window title bar treatment
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2025-03-05 13:59:51 -06:00
Evan Husted
7bdf013ba6 misc: chore: [ci skip] change the initial dynamic values to a proper object initializer 2025-03-05 02:45:34 -06:00
Evan Husted
e07130ecc3 UI: Fix the unformatted title window when not using custom title bar in compat window 2025-03-05 02:35:13 -06:00
Evan Husted
dd02c8e25d misc: chore: add helper constructor parameter to StyleableWindow to auto use custom title bar based on configuration 2025-03-05 02:34:34 -06:00
Evan Husted
bed3835718 UI: fix ID copying from the Show Game Info popup 2025-03-05 02:23:40 -06:00
Evan Husted
2b06826922 UI: Rework the compatibility list into a Window 2025-03-05 02:08:36 -06:00
Evan Husted
a23c6bf547 misc: chore: [ci skip] fix redundant qualified name 2025-03-04 19:07:39 -06:00
Evan Husted
27cdf876a2 misc: chore: make some cleaner extensions for converting to/from ui/hle enums 2025-03-04 18:24:24 -06:00
Evan Husted
b0c0e8f7ad misc: chore: Move Fs Integrity Checks getter to ConfigurationState 2025-03-04 18:23:57 -06:00
Evan Husted
2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00
GabCoolGuy
c12a59ecd6
Remove 'About Avalonia' and Replace it with 'About Ryujinx' in MacOS's menu bar (#752)
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Video demonstration for non-Mac users:
https://www.youtube.com/watch?v=7Wn_k5AjBuU
2025-03-04 13:23:19 -06:00
Evan Husted
57c22a1f32 misc: chore: [ci skip] Reduce duplicated close button & command space styling for dialogs 2025-03-04 02:57:11 -06:00
Evan Husted
f7976753fd misc: chore: move ThreadedRenderer creation logic into IRenderer base (since ThreadedRenderer is a GAL construct anyways) 2025-03-04 00:14:56 -06:00
Evan Husted
b45a65fbdc misc: chore: rework HLEConfiguration 2025-03-04 00:08:01 -06:00
Evan Husted
c410474d83 misc: chore: Remove MiniCommand
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2025-03-02 21:49:58 -06:00
Evan Husted
ffdc419417 misc: chore: [ci skip] small Avalonia project restructure
Moved the Views that existed in the Controls namespace into the Ryujinx.Ava.UI.Views.Misc namespace
Moved UpdateWaitWindow to Ryujinx.Ava.UI.Windows
2025-03-02 21:42:25 -06:00
Evan Husted
da3f4e1d3a misc: Created generic type RyujinxControl to allow for more unified control view model definitions 2025-03-02 21:24:39 -06:00
Evan Husted
69d79322bb misc: chore: remove old title ID constructor for RendererHost 2025-03-02 21:23:36 -06:00
Evan Husted
c3af1dbf1a
Stick Visualizer (#579)
![](https://i.imgur.com/iSaXRMr.png)

---------

Co-authored-by: MutantAura <domw0401@gmail.com>
2025-03-02 20:43:31 -06:00
Piplup
10ac381525
compat: Updates (#742)
These are branches i have on my private repo that i been meaning to push
Bluey The Videogame - compatibility/Bluey
Grand Theft Auto: III – The Definitive Edition -
compatibility/gta-definitiveedition
Grand Theft Auto: Vice City – The Definitive Edition -
compatibility/gta-definitiveedition
Grand Theft Auto: San Andreas – The Definitive Edition -
compatibility/gta-definitiveedition
SpongeBob SquarePants: The Cosmic Shake - compatibility/TheCosmicShake

p.s i didn't mess up one of the commit names i swear
2025-03-02 18:39:32 -06:00
Danik2343
e104ee6be3
Update: Russian Language (Some missing strings) (#732) 2025-02-27 16:53:18 -06:00
Nicola
e65d1ec6c9
JoyCon to Joy-Con (#729)
Joy-Con is the official name
2025-02-26 20:00:35 -06:00
Evan Husted
534f92506b misc: chore: Add warning logs for invalid ips patch attempts 2025-02-26 02:31:18 -06:00
Daniel Nylander
10d20c1ae3
Update Swedish locale (#720) 2025-02-26 02:02:07 -06:00
Evan Husted
e294a79975 UI: dev: [ci skip] Add Avalonia DevTools support to all Windows defined by Ryujinx, accessible via Ctrl + F12 when running in Debug. 2025-02-25 23:12:57 -06:00
Evan Husted
ec06a86899 UI: Increase default size for setting windows to include autoload setting & the bottom of the input settings 2025-02-25 22:51:26 -06:00
Vladimir Sokolov
2e4de17472
Custom configuration for each game (#632)
![image](https://github.com/user-attachments/assets/5dd139b4-2004-4c13-85d1-fc3378382adf)

![image](https://github.com/user-attachments/assets/9bcb8524-a403-428f-9f98-e8c03c75f079)

Now you can make a separate configuration (independent file) for each
game. All emulator settings are available except for some UI functionality ones. 
The configuration file can be changed and deleted from a separate menu. The
user configuration menu is available through the context menu on a given application.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2025-02-25 21:11:20 -06:00
Piplup
9227cbe5a7
Dynamic RPC: Improve Pokemon Scarlet/Violet (#723)
Updated Pokemon Scarlet and Violet to use multi parser it now displays
if your in a team circle and area of the game

![image](https://github.com/user-attachments/assets/6d8d52c5-65a9-4ac3-af91-cb0c03576ad6)
2025-02-25 17:48:47 -06:00
Evan Husted
332bcdfaf1 UI: Updater: Add support for eventual Windows on ARM updates 2025-02-25 17:34:56 -06:00
FluffyOMC
1c8276197f
SSBU DRPC - Stage Editing (#707)
Adds it so the Rich Presence now notices when the player edits a custom
stage!
2025-02-25 15:48:35 -06:00
LotP1
a3596ba858
Reset in-memory JIT cache on game quit + fix Purge PPTC (#709)
Jit cache now fully resets when booting a game multiple times.
This should fix random jit cache crashes.
Also removed some redundant code related to region allocation and fixed
PPTC Purge not fully purging all PPTC files in the backup folder.
2025-02-25 15:34:21 -06:00
Evan Husted
3ffcc72117 UI: Fix compatibility list crashing (missing font) 2025-02-22 23:48:47 -06:00
Evan Husted
fe1617ffea
Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I
underestimated just how experimental and not ready it was.
From my write up in the Discord:
```
As is, Metal supports only a few games.
The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken.
So you need to use a dirty hack to not delete all your shaders.
Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code.

Merging Metal seemed like a great idea, because of the few games it does support.
But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. 
Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403.

I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution.
```

For what it's worth, the shader translation part could at least be
"fixed" by always applying a 30ms delay for shader translation to Metal.
That being said, that solution sucks ass.
The MoltenVK regressions are even worse.



I hope this is not a let down to the Mac users. I hope you realize I'm
reverting this because you're actively getting a worse experience with
it in the emulator.
2025-02-22 21:26:46 -06:00
shinyoyo
eb6b0e9adc
Updated Zh-CN Simplified Chinese. (#703) 2025-02-22 02:16:28 -06:00
Evan Husted
9631bdfe16 docs: compat: Hogwarts Legacy is an Unreal Engine 4 game 2025-02-20 20:56:52 -06:00
Evan Husted
2a84656ffc misc: chore: use new array in LdnGameDataReceivedEventArgs instead of collecting the ldn datas into a list 2025-02-20 19:49:17 -06:00
Evan Husted
6c6580ddcc misc: chore: Move the LDN constants into a SharedConstants class 2025-02-20 19:30:00 -06:00
Evan Husted
c47448628c UI: Print LED setting failed on Debug 2025-02-20 19:29:18 -06:00
Evan Husted
d0ac83b493 misc: chore: Prevent firmware installation prompt from showing up multiple times during runtime when using --install-firmware 2025-02-20 18:52:45 -06:00
rrondo
e0ddbe55c0
Ukrainian localization changes (1.2.82) (#678)
Some changes and new lines for Ukrainian (uk_UA) localization.
2025-02-20 18:11:56 -06:00
FluffyOMC
4a4078865f
Add Melatonin to compatibility list (#667)
It's playable, no bugs, and can run pretty easily way above intended
FPS, which shows there's not really any performance issues lol.


![image](https://github.com/user-attachments/assets/63402c9f-2412-4b43-9e5d-42a19436ac55)
2025-02-20 16:09:14 -06:00
Milihraim
3f59bade94
Update Russian Translation (#695) 2025-02-20 14:32:35 -06:00
Evan Husted
c2ed0fd5fd UI: --install-firmware startup flag.
Has the normal UI flow, this is just for systems where the file picker doesn't show up.
2025-02-19 23:07:50 -06:00
Evan Husted
de16d8fa3e UI: Remove the ability to select Swedish & Norwegian for System language
Switch doesn't natively support these languages, they should only be UI language.
2025-02-19 18:24:24 -06:00
Evan Husted
9b1fb3a27b misc: chore: missed a collection expression usage in avalonia project 2025-02-18 21:35:30 -06:00
Evan Husted
b9150a0092 misc: chore: use target-typed new in collection initializers where type is evident 2025-02-18 21:35:11 -06:00
Evan Husted
c1002d4826 misc: chore: collection expressions & target typed new in ARMeilleure & Ryujinx.Cpu 2025-02-18 21:34:09 -06:00
Evan Husted
b1de7696ee misc: chore: VP9 project cleanup
Target-typed new, remove var usage, use collection expressions, rename many fields & properties to match C# standard
2025-02-18 21:33:07 -06:00
Keaton
f91cd05260
Implement VP9 loop filtering (#550)
Unmerged PR from OG Ryujinx (#4367). From @gdkchan:

> The main goal of this change is porting the loop filtering from
libvpx, which should fix the block artifacts on some VP9 videos on games
using NVDEC to decode them. In addition to that, there are two other
changes:
> 
> - The remaining decoder code required to decode a VP9 video (with
headers included) has been added. That was done because it's much better
to test the decoder standalone with a video file. I decided to keep that
code on the emulator, even if some of it is unused, since it makes
standalone testing easier in the future too, and we can include unit
tests with video files.
> - Large refactoring of both new and existing code to conform with our
conding [sic] styles, done by @TSRBerry (thanks!) Some of it has been
automated.
> 
> Since we had no loop filtering before, this change will make video
decoding slower. That may cause frame drop etc if the decoder is not
fast enough in some games. I plan to optimize the decoder more in the
future to make up for that, but if possible I'd prefer to not do it as
part of this PR, but if the perf loss is too severe I might consider.
> 
> This will need to be tested on games that had the block artifacts, it
would be nice to confirm if they match hardware now, and get some
before/after screenshots etc.

Comment from @Bjorn29512:

> Significantly improves the block artifacts in FE: Engage.
> 
> Before:
>
![](https://user-images.githubusercontent.com/110204265/216882414-ec88dbda-7544-4490-8a47-37f074056ae3.png)
> 
> After:
>
![](https://user-images.githubusercontent.com/110204265/216882478-4e81fead-1033-4877-b282-f9cac6d6aa3b.png)

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2025-02-18 20:59:36 -06:00
Willians
920933bc9f
Small PT-BR update (#688) 2025-02-18 17:29:58 -06:00