From a1c85b8c551bb1b6fe6ddf3f902c6916047714a0 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Wed, 24 Oct 2018 08:38:41 -0400
Subject: [PATCH] game_list: Use QFileInfo instead of common's file functions

We can just use the facilities that Qt provides instead of pulling in
stuff from common. While we're at it, we can also simplify the nearby
logging statement's argument by just calling .toStdString()
---
 src/yuzu/game_list.cpp | 7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 67890455a..3a2685e24 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -16,7 +16,6 @@
 #include <fmt/format.h>
 #include "common/common_paths.h"
 #include "common/common_types.h"
-#include "common/file_util.h"
 #include "common/logging/log.h"
 #include "core/file_sys/patch_manager.h"
 #include "yuzu/compatibility_list.h"
@@ -387,9 +386,9 @@ void GameList::LoadCompatibilityList() {
 }
 
 void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
-    if (!FileUtil::Exists(dir_path.toStdString()) ||
-        !FileUtil::IsDirectory(dir_path.toStdString())) {
-        LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toLocal8Bit().data());
+    const QFileInfo dir_info{dir_path};
+    if (!dir_info.exists() || !dir_info.isDir()) {
+        LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
         search_field->setFilterResult(0, 0);
         return;
     }