diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index de4082b1f..581a37897 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -15,7 +15,6 @@ set(SRCS
             shader/shader.cpp
             shader/shader_interpreter.cpp
             swrasterizer.cpp
-            utils.cpp
             vertex_loader.cpp
             video_core.cpp
             )
diff --git a/src/video_core/utils.cpp b/src/video_core/utils.cpp
deleted file mode 100644
index 6e1ff5cf4..000000000
--- a/src/video_core/utils.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <cstdio>
-#include <cstring>
-
-#include "video_core/utils.h"
-
-namespace VideoCore {
-
-/**
- * Dumps a texture to TGA
- * @param filename String filename to dump texture to
- * @param width Width of texture in pixels
- * @param height Height of texture in pixels
- * @param raw_data Raw RGBA8 texture data to dump
- * @todo This should be moved to some general purpose/common code
- */
-void DumpTGA(std::string filename, short width, short height, u8* raw_data) {
-    TGAHeader hdr = {0, 0, 2, 0, 0, 0, 0, width, height, 24, 0};
-    FILE* fout = fopen(filename.c_str(), "wb");
-
-    fwrite(&hdr, sizeof(TGAHeader), 1, fout);
-
-    for (int y = 0; y < height; y++) {
-        for (int x = 0; x < width; x++) {
-            putc(raw_data[(3 * (y * width)) + (3 * x) + 0], fout); // b
-            putc(raw_data[(3 * (y * width)) + (3 * x) + 1], fout); // g
-            putc(raw_data[(3 * (y * width)) + (3 * x) + 2], fout); // r
-        }
-    }
-
-    fclose(fout);
-}
-} // namespace
diff --git a/src/video_core/utils.h b/src/video_core/utils.h
index 4fa60a10e..8b007520b 100644
--- a/src/video_core/utils.h
+++ b/src/video_core/utils.h
@@ -10,31 +10,6 @@
 
 namespace VideoCore {
 
-/// Structure for the TGA texture format (for dumping)
-struct TGAHeader {
-    char  idlength;
-    char  colormaptype;
-    char  datatypecode;
-    short int colormaporigin;
-    short int colormaplength;
-    short int x_origin;
-    short int y_origin;
-    short width;
-    short height;
-    char  bitsperpixel;
-    char  imagedescriptor;
-};
-
-/**
- * Dumps a texture to TGA
- * @param filename String filename to dump texture to
- * @param width Width of texture in pixels
- * @param height Height of texture in pixels
- * @param raw_data Raw RGBA8 texture data to dump
- * @todo This should be moved to some general purpose/common code
- */
-void DumpTGA(std::string filename, short width, short height, u8* raw_data);
-
 /**
  * Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
  * arranged in a Z-order curve. More details on the bit manipulation at: