Ryujinx/src/Ryujinx.Graphics.Gpu
Evan Husted a46aacf2e2 gpu: Switch the 500ms timeout back to 1s
It seemed like it was waiting for 1 second no matter what; might as well have the log & syncpoint map match reality.
2025-02-01 19:21:19 -06:00
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Engine misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Image misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Memory misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Shader misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Synchronization gpu: Switch the 500ms timeout back to 1s 2025-02-01 19:21:19 -06:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
GpuChannel.cs misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
GpuContext.cs misc: chore: Use collection expressions in Gpu project 2025-01-26 15:49:22 -06:00
GraphicsConfig.cs Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app. 2024-12-29 03:02:56 -06:00
Ryujinx.Graphics.Gpu.csproj Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Window.cs misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00