Ryujinx/src/Ryujinx.Graphics.Gpu
Evan Husted fe1617ffea
Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I
underestimated just how experimental and not ready it was.
From my write up in the Discord:
```
As is, Metal supports only a few games.
The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken.
So you need to use a dirty hack to not delete all your shaders.
Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code.

Merging Metal seemed like a great idea, because of the few games it does support.
But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. 
Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403.

I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution.
```

For what it's worth, the shader translation part could at least be
"fixed" by always applying a 30ms delay for shader translation to Metal.
That being said, that solution sucks ass.
The MoltenVK regressions are even worse.



I hope this is not a let down to the Mac users. I hope you realize I'm
reverting this because you're actively getting a worse experience with
it in the emulator.
2025-02-22 21:26:46 -06:00
..
Engine Revert the Metal Experiment (#701) 2025-02-22 21:26:46 -06:00
Image misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Memory misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Shader Revert the Metal Experiment (#701) 2025-02-22 21:26:46 -06:00
Synchronization gpu: Switch the 500ms timeout back to 1s 2025-02-01 19:21:19 -06:00
ClassId.cs
Constants.cs
GpuChannel.cs misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
GpuContext.cs misc: chore: Use collection expressions in Gpu project 2025-01-26 15:49:22 -06:00
GraphicsConfig.cs Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app. 2024-12-29 03:02:56 -06:00
Ryujinx.Graphics.Gpu.csproj Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Window.cs misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00