mirror of
https://github.com/Ryubing/Ryujinx.git
synced 2025-03-15 10:34:47 +00:00
sdl2 guid, remove the 2 CRC bytes when creating guid
This commit is contained in:
parent
57c22a1f32
commit
d19324f687
1 changed files with 5 additions and 2 deletions
|
@ -50,6 +50,9 @@ namespace Ryujinx.Input.SDL2
|
|||
{
|
||||
Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex);
|
||||
|
||||
// Remove the first 4 char of the guid (CRC part) to make it stable
|
||||
string guidString = "0000" + guid.ToString().Substring(4);
|
||||
|
||||
// Add a unique identifier to the start of the GUID in case of duplicates.
|
||||
|
||||
if (guid == Guid.Empty)
|
||||
|
@ -62,11 +65,11 @@ namespace Ryujinx.Input.SDL2
|
|||
lock (_lock)
|
||||
{
|
||||
int guidIndex = 0;
|
||||
id = guidIndex + "-" + guid;
|
||||
id = guidIndex + "-" + guidString;
|
||||
|
||||
while (_gamepadsIds.Contains(id))
|
||||
{
|
||||
id = (++guidIndex) + "-" + guid;
|
||||
id = (++guidIndex) + "-" + guidString;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue