From a46aacf2e2a723e06ac8f493e5c0445b5b6d219e Mon Sep 17 00:00:00 2001 From: Evan Husted Date: Sat, 1 Feb 2025 19:20:36 -0600 Subject: [PATCH] gpu: Switch the 500ms timeout back to 1s It seemed like it was waiting for 1 second no matter what; might as well have the log & syncpoint map match reality. --- .../Synchronization/SynchronizationManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs index 7165af6ad..d51b0ef60 100644 --- a/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs @@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization // TODO: Remove this when GPU channel scheduling will be implemented. if (timeout == Timeout.InfiniteTimeSpan) { - timeout = TimeSpan.FromMilliseconds(500); + timeout = TimeSpan.FromSeconds(1); } using ManualResetEvent waitEvent = new(false);