diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs index 7165af6ad..d51b0ef60 100644 --- a/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs @@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization // TODO: Remove this when GPU channel scheduling will be implemented. if (timeout == Timeout.InfiniteTimeSpan) { - timeout = TimeSpan.FromMilliseconds(500); + timeout = TimeSpan.FromSeconds(1); } using ManualResetEvent waitEvent = new(false);