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misc: chore: unify GameSpec creation
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parent
05e991db87
commit
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2 changed files with 20 additions and 7 deletions
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@ -31,8 +31,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
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$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
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_specs.Add(transform(new GameSpec { TitleIds = [titleId] }));
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return this;
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return AddSpec(transform(GameSpec.Create(titleId)));
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}
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/// <summary>
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@ -46,8 +45,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
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$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
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_specs.Add(new GameSpec { TitleIds = [titleId] }.Apply(transform));
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return this;
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return AddSpec(GameSpec.Create(titleId).Apply(transform));
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}
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/// <summary>
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@ -63,8 +61,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
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$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
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_specs.Add(transform(new GameSpec { TitleIds = [..tids] }));
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return this;
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return AddSpec(transform(GameSpec.Create(tids)));
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}
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/// <summary>
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@ -79,7 +76,17 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
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$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
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_specs.Add(new GameSpec { TitleIds = [..tids] }.Apply(transform));
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return AddSpec(GameSpec.Create(tids).Apply(transform));
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}
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/// <summary>
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/// Add an analysis spec matching a specific game by title ID, with the provided pre-configured spec.
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/// </summary>
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/// <param name="spec">The <see cref="GameSpec"/> to add.</param>
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/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
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public Analyzer AddSpec(GameSpec spec)
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{
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_specs.Add(spec);
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return this;
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}
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@ -14,6 +14,12 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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/// </summary>
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public class GameSpec
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{
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public static GameSpec Create(string requiredTitleId, params IEnumerable<string> otherTitleIds)
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=> new() { TitleIds = otherTitleIds.Prepend(requiredTitleId).ToArray() };
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public static GameSpec Create(IEnumerable<string> titleIds)
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=> new() { TitleIds = titleIds.ToArray() };
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private int _lastPriority;
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public required string[] TitleIds { get; init; }
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