diff --git a/src/Ryujinx.Graphics.GAL/ComputeSize.cs b/src/Ryujinx.Graphics.GAL/ComputeSize.cs index ce9c2531c..c8d89c0fe 100644 --- a/src/Ryujinx.Graphics.GAL/ComputeSize.cs +++ b/src/Ryujinx.Graphics.GAL/ComputeSize.cs @@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL { public readonly struct ComputeSize { - public readonly static ComputeSize VtgAsCompute = new ComputeSize(32, 32, 1); + public readonly static ComputeSize VtgAsCompute = new(32, 32, 1); public readonly int X; public readonly int Y; diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs index 676cbe8fc..74a345ffa 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs @@ -337,7 +337,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading { if (IsGpuThread()) { - ThreadedTexture texture = new ThreadedTexture(this, info); + ThreadedTexture texture = new(this, info); New().Set(Ref(texture), info); QueueCommand(); @@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading } else { - ThreadedTexture texture = new ThreadedTexture(this, info) + ThreadedTexture texture = new(this, info) { Base = _baseRenderer.CreateTexture(info), }; @@ -355,7 +355,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading } public ITextureArray CreateTextureArray(int size, bool isBuffer) { - ThreadedTextureArray textureArray = new ThreadedTextureArray(this); + ThreadedTextureArray textureArray = new(this); New().Set(Ref(textureArray), size, isBuffer); QueueCommand(); @@ -414,7 +414,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info) { - ThreadedProgram program = new ThreadedProgram(this); + ThreadedProgram program = new(this); BinaryProgramRequest request = new(program, programBinary, hasFragmentShader, info); Programs.Add(request);