diff --git a/src/Ryujinx/Systems/Configuration/ConfigurationFileFormat.cs b/src/Ryujinx/Systems/Configuration/ConfigurationFileFormat.cs
index 042f95c46..c5315ab12 100644
--- a/src/Ryujinx/Systems/Configuration/ConfigurationFileFormat.cs
+++ b/src/Ryujinx/Systems/Configuration/ConfigurationFileFormat.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Systems.Configuration
///
/// The current version of the file format
///
- public const int CurrentVersion = 67;
+ public const int CurrentVersion = 68;
///
/// Version of the configuration file format
diff --git a/src/Ryujinx/Systems/Configuration/ConfigurationState.Migration.cs b/src/Ryujinx/Systems/Configuration/ConfigurationState.Migration.cs
index 16a4fab10..7d1313597 100644
--- a/src/Ryujinx/Systems/Configuration/ConfigurationState.Migration.cs
+++ b/src/Ryujinx/Systems/Configuration/ConfigurationState.Migration.cs
@@ -441,6 +441,8 @@ namespace Ryujinx.Ava.Systems.Configuration
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
(66, static cff => cff.DisableInputWhenOutOfFocus = false),
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing)
+ // 68 was the version that added per-game configs; the file structure did not change
+ // the version was increased so external tools could know that your Ryujinx version has per-game config capabilities.
);
}
}