diff --git a/src/Ryujinx/Systems/Configuration/ConfigurationFileFormat.cs b/src/Ryujinx/Systems/Configuration/ConfigurationFileFormat.cs index 042f95c46..c5315ab12 100644 --- a/src/Ryujinx/Systems/Configuration/ConfigurationFileFormat.cs +++ b/src/Ryujinx/Systems/Configuration/ConfigurationFileFormat.cs @@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Systems.Configuration /// /// The current version of the file format /// - public const int CurrentVersion = 67; + public const int CurrentVersion = 68; /// /// Version of the configuration file format diff --git a/src/Ryujinx/Systems/Configuration/ConfigurationState.Migration.cs b/src/Ryujinx/Systems/Configuration/ConfigurationState.Migration.cs index 16a4fab10..7d1313597 100644 --- a/src/Ryujinx/Systems/Configuration/ConfigurationState.Migration.cs +++ b/src/Ryujinx/Systems/Configuration/ConfigurationState.Migration.cs @@ -441,6 +441,8 @@ namespace Ryujinx.Ava.Systems.Configuration (65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off), (66, static cff => cff.DisableInputWhenOutOfFocus = false), (67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing) + // 68 was the version that added per-game configs; the file structure did not change + // the version was increased so external tools could know that your Ryujinx version has per-game config capabilities. ); } }