mirror of
https://github.com/Ryubing/Ryujinx.git
synced 2025-03-15 04:14:47 +00:00
Handheld Gyro
This commit is contained in:
parent
52b0b45d34
commit
4028a623be
18 changed files with 216 additions and 10 deletions
|
@ -3,6 +3,7 @@
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<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
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</PropertyGroup>
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<ItemGroup>
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<PackageVersion Include="Alimer.Bindings.SDL" Version="3.7.1" />
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<PackageVersion Include="Avalonia" Version="11.0.13" />
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<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
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<PackageVersion Include="Avalonia.Desktop" Version="11.0.13" />
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|
|
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@ -75,6 +75,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Input.SDL3", "src\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj", "{3BF24278-547D-42C2-9D43-182B978F54DD}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
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@ -259,6 +261,10 @@ Global
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{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU
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{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -56,6 +56,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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return motionBackendType switch
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{
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MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
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MotionInputBackendType.Handheld => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
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MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, _serializerContext.CemuHookMotionConfigController),
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_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
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};
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@ -66,6 +67,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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switch (value.MotionBackend)
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{
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case MotionInputBackendType.GamepadDriver:
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case MotionInputBackendType.Handheld:
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JsonSerializer.Serialize(writer, value as StandardMotionConfigController, _serializerContext.StandardMotionConfigController);
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break;
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case MotionInputBackendType.CemuHook:
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@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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Invalid,
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GamepadDriver,
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CemuHook,
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Handheld,
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}
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}
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13
src/Ryujinx.Input.SDL3/Ryujinx.Input.SDL3.csproj
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13
src/Ryujinx.Input.SDL3/Ryujinx.Input.SDL3.csproj
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@ -0,0 +1,13 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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<PackageReference Include="Alimer.Bindings.SDL" />
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</ItemGroup>
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</Project>
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85
src/Ryujinx.Input.SDL3/SDL3MotionDriver.cs
Normal file
85
src/Ryujinx.Input.SDL3/SDL3MotionDriver.cs
Normal file
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@ -0,0 +1,85 @@
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using SDL3;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using static SDL3.SDL3;
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namespace Ryujinx.Input.SDL3
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{
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public unsafe class SDL3MotionDriver : IHandheld, IDisposable
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{
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private readonly Dictionary<SDL_SensorType, SDL_Sensor> sensors;
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private bool _disposed;
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public SDL3MotionDriver()
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{
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int result = SDL_Init(SDL_InitFlags.Sensor);
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if (result < 0)
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{
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throw new InvalidOperationException($"SDL sensor initialization failed: {SDL_GetError()}");
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}
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sensors = SDL_GetSensors().ToArray().ToDictionary(SDL_GetSensorTypeForID, SDL_OpenSensor);
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}
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~SDL3MotionDriver()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (_disposed)
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{
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return;
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}
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if (disposing && sensors != null)
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{
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foreach (var sensor in sensors.Values)
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{
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if (sensor != IntPtr.Zero)
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{
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SDL_CloseSensor(sensor);
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}
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}
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}
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_disposed = true;
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}
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public Vector3 GetMotionData(MotionInputId inputType)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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return inputType switch
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{
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MotionInputId.Gyroscope => GetSensorVector(SDL_SensorType.Gyro) * 180 / MathF.PI,
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MotionInputId.Accelerometer => GetSensorVector(SDL_SensorType.Accel) / SDL_STANDARD_GRAVITY,
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_ => Vector3.Zero
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};
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}
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private Vector3 GetSensorVector(SDL_SensorType sensorType)
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{
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if (!sensors.TryGetValue(sensorType, out SDL_Sensor sensor))
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{
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return Vector3.Zero;
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}
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var data = stackalloc float[3];
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if (SDL_GetSensorData(sensor, data, 3) < 0)
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{
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return Vector3.Zero;
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}
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return new Vector3(data[0], data[1], data[2]);
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}
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}
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}
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@ -2,12 +2,13 @@ using System;
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namespace Ryujinx.Input.HLE
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{
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public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
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public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IHandheld handheld)
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: IDisposable
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{
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public IGamepadDriver KeyboardDriver { get; } = keyboardDriver;
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public IGamepadDriver GamepadDriver { get; } = gamepadDriver;
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public IGamepadDriver MouseDriver { get; private set; }
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public IHandheld Handheld { get; } = handheld;
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public void SetMouseDriver(IGamepadDriver mouseDriver)
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{
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@ -18,7 +19,7 @@ namespace Ryujinx.Input.HLE
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public NpadManager CreateNpadManager()
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{
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return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
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return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver, Handheld);
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}
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public TouchScreenManager CreateTouchScreenManager()
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@ -38,6 +39,7 @@ namespace Ryujinx.Input.HLE
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KeyboardDriver?.Dispose();
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GamepadDriver?.Dispose();
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MouseDriver?.Dispose();
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Handheld?.Dispose();
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}
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}
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@ -218,12 +218,14 @@ namespace Ryujinx.Input.HLE
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public string Id { get; private set; }
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private readonly CemuHookClient _cemuHookClient;
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private readonly IHandheld _handheld;
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public NpadController(CemuHookClient cemuHookClient)
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public NpadController(CemuHookClient cemuHookClient, IHandheld handheld)
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{
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State = default;
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Id = null;
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_cemuHookClient = cemuHookClient;
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_handheld = handheld;
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}
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public bool UpdateDriverConfiguration(IGamepadDriver gamepadDriver, InputConfig config)
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if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
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{
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if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.Handheld)
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{
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Vector3 accelerometer = _handheld.GetMotionData(MotionInputId.Accelerometer);
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Vector3 gyroscope = _handheld.GetMotionData(MotionInputId.Gyroscope);
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accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
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gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y);
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_leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
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_rightMotionInput = _leftMotionInput;
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}
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if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
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{
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if (gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))
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@ -31,6 +31,7 @@ namespace Ryujinx.Input.HLE
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private readonly IGamepadDriver _keyboardDriver;
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private readonly IGamepadDriver _gamepadDriver;
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private readonly IGamepadDriver _mouseDriver;
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private readonly IHandheld _handheld;
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private bool _isDisposed;
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private List<InputConfig> _inputConfig;
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@ -38,7 +39,7 @@ namespace Ryujinx.Input.HLE
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private bool _enableMouse;
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private Switch _device;
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public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
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public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver, IHandheld handheld)
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{
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_controllers = new NpadController[MaxControllers];
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_cemuHookClient = new CemuHookClient(this);
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@ -47,6 +48,7 @@ namespace Ryujinx.Input.HLE
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_gamepadDriver = gamepadDriver;
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_mouseDriver = mouseDriver;
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_inputConfig = [];
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_handheld = handheld;
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_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
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_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
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@ -139,7 +141,7 @@ namespace Ryujinx.Input.HLE
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}
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else
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{
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controller = new(_cemuHookClient);
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controller = new(_cemuHookClient, _handheld);
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}
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bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
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10
src/Ryujinx.Input/IHandheld.cs
Normal file
10
src/Ryujinx.Input/IHandheld.cs
Normal file
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using System;
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using System.Numerics;
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namespace Ryujinx.Input
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{
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public interface IHandheld : IDisposable
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{
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Vector3 GetMotionData(MotionInputId gyroscope);
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}
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}
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@ -8197,6 +8197,31 @@
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"zh_TW": "使用與 CemuHook 相容的體感"
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}
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},
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{
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"ID": "ControllerSettingsMotionUseHandheldCompatibleMotion",
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"Translations": {
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"ar_SA": "استخدام الحركة المتوافقة مع Hendheld",
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"de_DE": "Hendheld kompatible Bewegungssteuerung",
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"el_GR": "Κίνηση συμβατή με Hendheld",
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"en_US": "Use Hendheld compatible motion",
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"es_ES": "Usar movimiento compatible con Hendheld",
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"fr_FR": "Utiliser un capteur de mouvements Hendheld",
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"he_IL": "השתמש בתנועת Hendheld תואמת ",
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"it_IT": "Usa sensore compatibile con Hendheld",
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"ja_JP": "Hendheld 互換モーションを使用",
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"ko_KR": "Hendheld 호환 모션 사용",
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"no_NO": "Bruk Hendheld kompatibel bevegelse",
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"pl_PL": "Użyj ruchu zgodnego z Hendheld",
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"pt_BR": "Usar sensor compatível com Hendheld",
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"ru_RU": "Включить совместимость с Hendheld",
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"sv_SE": "Använd Hendheld-kompatibel rörelse",
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"th_TH": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ Hendheld",
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"tr_TR": "Hendheld uyumlu hareket kullan",
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"uk_UA": "Використовувати рух, сумісний з Hendheld",
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"zh_CN": "使用 Hendheld 兼容的体感协议",
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"zh_TW": "使用與 Hendheld 相容的體感"
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}
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},
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{
|
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"ID": "ControllerSettingsMotionControllerSlot",
|
||||
"Translations": {
|
||||
|
|
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@ -23,6 +23,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
|
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using Ryujinx.Input;
|
||||
using Ryujinx.Input.HLE;
|
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using Ryujinx.Input.SDL2;
|
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using Ryujinx.Input.SDL3;
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using Ryujinx.SDL2.Common;
|
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using System;
|
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using System.Collections.Generic;
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@ -182,7 +183,7 @@ namespace Ryujinx.Headless
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_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
|
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_userChannelPersistence = new UserChannelPersistence();
|
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|
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_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
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_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver(), new SDL3MotionDriver());
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||||
|
||||
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
|
||||
|
||||
|
|
|
@ -76,6 +76,7 @@
|
|||
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||
public partial class GamepadInputConfig : BaseModel
|
||||
{
|
||||
public bool EnableCemuHookMotion { get; set; }
|
||||
public bool EnableHandheldMotion { get; set; }
|
||||
public string DsuServerHost { get; set; }
|
||||
public int DsuServerPort { get; set; }
|
||||
public int Slot { get; set; }
|
||||
|
@ -162,7 +163,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||
EnableMotion = controllerInput.Motion.EnableMotion;
|
||||
GyroDeadzone = controllerInput.Motion.GyroDeadzone;
|
||||
Sensitivity = controllerInput.Motion.Sensitivity;
|
||||
|
||||
EnableHandheldMotion = controllerInput.Motion.MotionBackend == MotionInputBackendType.Handheld;
|
||||
if (controllerInput.Motion is CemuHookMotionConfigController cemuHook)
|
||||
{
|
||||
EnableCemuHookMotion = true;
|
||||
|
@ -285,7 +286,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||
config.Motion = new StandardMotionConfigController
|
||||
{
|
||||
EnableMotion = EnableMotion,
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
MotionBackend = EnableHandheldMotion ? MotionInputBackendType.Handheld : MotionInputBackendType.GamepadDriver,
|
||||
GyroDeadzone = GyroDeadzone,
|
||||
Sensitivity = Sensitivity,
|
||||
};
|
||||
|
|
|
@ -18,6 +18,34 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||
|
||||
[ObservableProperty] private double _gyroDeadzone;
|
||||
|
||||
[ObservableProperty] private bool _enableCemuHookMotion;
|
||||
private bool _enableCemuHookMotion;
|
||||
public bool EnableCemuHookMotion
|
||||
{
|
||||
get => _enableCemuHookMotion;
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
EnableHandheldMotion = false;
|
||||
}
|
||||
_enableCemuHookMotion = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enableHandheldMotion;
|
||||
public bool EnableHandheldMotion
|
||||
{
|
||||
get => _enableHandheldMotion;
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
EnableCemuHookMotion = false;
|
||||
}
|
||||
_enableHandheldMotion = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,6 +61,17 @@
|
|||
Margin="5, 0"
|
||||
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
|
||||
</StackPanel>
|
||||
<Separator
|
||||
Height="1"
|
||||
Margin="0,5" />
|
||||
<CheckBox
|
||||
Margin="5"
|
||||
IsChecked="{Binding EnableHandheldMotion}">
|
||||
<TextBlock
|
||||
Margin="0,3,0,0"
|
||||
VerticalAlignment="Center"
|
||||
Text="{ext:Locale ControllerSettingsMotionUseHandheldCompatibleMotion}" />
|
||||
</CheckBox>
|
||||
<Separator
|
||||
Height="1"
|
||||
Margin="0,5" />
|
||||
|
|
|
@ -30,6 +30,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||
Sensitivity = config.Sensitivity,
|
||||
GyroDeadzone = config.GyroDeadzone,
|
||||
EnableCemuHookMotion = config.EnableCemuHookMotion,
|
||||
EnableHandheldMotion = config.EnableHandheldMotion,
|
||||
};
|
||||
|
||||
InitializeComponent();
|
||||
|
@ -58,6 +59,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||
config.DsuServerHost = content._viewModel.DsuServerHost;
|
||||
config.DsuServerPort = content._viewModel.DsuServerPort;
|
||||
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
|
||||
config.EnableHandheldMotion = content._viewModel.EnableHandheldMotion;
|
||||
config.MirrorInput = content._viewModel.MirrorInput;
|
||||
};
|
||||
|
||||
|
|
|
@ -31,6 +31,7 @@ using Ryujinx.HLE.HOS;
|
|||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Input.SDL2;
|
||||
using Ryujinx.Input.SDL3;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -109,7 +110,7 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
|
||||
if (Program.PreviewerDetached)
|
||||
{
|
||||
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
|
||||
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver(), new SDL3MotionDriver());
|
||||
|
||||
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
|
||||
this.ScalingChanged += OnScalingChanged;
|
||||
|
|
Loading…
Add table
Reference in a new issue