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Initial Implementation of SSBU PlayReport usage! (#638)
Currently, this has as many game modes as I could find to implement, along with a list of all the characters in the game and their code ID.
This commit is contained in:
parent
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commit
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2 changed files with 320 additions and 87 deletions
296
src/Ryujinx/Utilities/PlayReport/PlayReports.Formatters.cs
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296
src/Ryujinx/Utilities/PlayReport/PlayReports.Formatters.cs
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@ -0,0 +1,296 @@
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Ava.Utilities.PlayReport
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{
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public partial class PlayReports
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{
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private static FormattedValue BreathOfTheWild_MasterMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
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private static FormattedValue TearsOfTheKingdom_CurrentField(SingleValue value) =>
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value.Matched.DoubleValue switch
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{
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> 800d => "Exploring the Sky Islands",
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< -201d => "Exploring the Depths",
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_ => "Roaming Hyrule"
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};
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private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
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private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
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private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
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=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
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private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
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=> value.Matched.StringValue switch
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{
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// Single Player
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"Single" => "Single Player",
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// Multiplayer
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"Multi-2players" => "Multiplayer 2 Players",
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"Multi-3players" => "Multiplayer 3 Players",
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"Multi-4players" => "Multiplayer 4 Players",
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// Wireless/LAN Play
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"Local-Single" => "Wireless/LAN Play",
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"Local-2players" => "Wireless/LAN Play 2 Players",
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// CC Classes
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"50cc" => "50cc",
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"100cc" => "100cc",
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"150cc" => "150cc",
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"Mirror" => "Mirror (150cc)",
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"200cc" => "200cc",
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// Modes
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"GrandPrix" => "Grand Prix",
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"TimeAttack" => "Time Trials",
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"VS" => "VS Races",
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"Battle" => "Battle Mode",
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"RaceStart" => "Selecting a Course",
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"Race" => "Racing",
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_ => FormattedValue.ForceReset
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};
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private static FormattedValue PokemonSVUnionCircle(SingleValue value)
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=> value.Matched.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
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private static FormattedValue PokemonSVArea(SingleValue value)
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=> value.Matched.StringValue switch
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{
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// Base Game Locations
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"a_w01" => "South Area One",
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"a_w02" => "Mesagoza",
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"a_w03" => "The Pokemon League",
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"a_w04" => "South Area Two",
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"a_w05" => "South Area Four",
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"a_w06" => "South Area Six",
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"a_w07" => "South Area Five",
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"a_w08" => "South Area Three",
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"a_w09" => "West Area One",
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"a_w10" => "Asado Desert",
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"a_w11" => "West Area Two",
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"a_w12" => "Medali",
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"a_w13" => "Tagtree Thicket",
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"a_w14" => "East Area Three",
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"a_w15" => "Artazon",
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"a_w16" => "East Area Two",
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"a_w18" => "Casseroya Lake",
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"a_w19" => "Glaseado Mountain",
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"a_w20" => "North Area Three",
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"a_w21" => "North Area One",
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"a_w22" => "North Area Two",
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"a_w23" => "The Great Crater of Paldea",
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"a_w24" => "South Paldean Sea",
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"a_w25" => "West Paldean Sea",
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"a_w26" => "East Paldean Sea",
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"a_w27" => "Nouth Paldean Sea",
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//TODO DLC Locations
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_ => FormattedValue.ForceReset
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};
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private static FormattedValue SuperSmashBrosUltimate_Mode(SparseMultiValue values)
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{
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// Check if the PlayReport is for a challenger approach or an achievement.
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if (values.Matched.TryGetValue("fighter", out Value fighter) && values.Matched.ContainsKey("reason"))
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{
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return $"Challenger Approaches - {SuperSmashBrosUltimate_Character(fighter)}";
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}
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if (values.Matched.TryGetValue("fighter", out fighter) && values.Matched.ContainsKey("challenge_count"))
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{
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return $"Fighter Unlocked - {SuperSmashBrosUltimate_Character(fighter)}";
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}
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if (values.Matched.TryGetValue("anniversary", out Value anniversary))
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{
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return $"Achievement Unlocked - ID: {anniversary}";
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}
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if (values.Matched.ContainsKey("adv_slot"))
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{
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return "Playing Adventure Mode"; // Doing this as it can be a placeholder until we can grab the character.
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}
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// Check if we have a match_mode at this point, if not, go to default.
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if (!values.Matched.TryGetValue("match_mode", out Value matchMode))
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{
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return "Smashing";
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}
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return matchMode.BoxedValue switch
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{
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0 when values.Matched.TryGetValue("player_1_fighter", out Value player) &&
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values.Matched.TryGetValue("player_2_fighter", out Value challenger)
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=> $"Last Smashed: {SuperSmashBrosUltimate_Character(challenger)}'s Fighter Challenge - {SuperSmashBrosUltimate_Character(player)}",
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1 => $"Last Smashed: Normal Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
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2 when values.Matched.TryGetValue("player_1_rank", out Value team)
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=> team.BoxedValue is 0
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? "Last Smashed: Squad Strike - Red Team Wins"
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: "Last Smashed: Squad Strike - Blue Team Wins",
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3 => $"Last Smashed: Custom Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
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4 => $"Last Smashed: Super Sudden Death - {SuperSmashBrosUltimate_PlayerListing(values)}",
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5 => $"Last Smashed: Smashdown - {SuperSmashBrosUltimate_PlayerListing(values)}",
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6 => $"Last Smashed: Tourney Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
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7 when values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Last Smashed: Spirit Board Battle as {SuperSmashBrosUltimate_Character(player)}",
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8 when values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Playing Adventure Mode as {SuperSmashBrosUltimate_Character(player)}",
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10 when values.Matched.TryGetValue("match_submode", out Value battle) &&
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values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Last Smashed: Classic Mode, Battle {(int)battle.BoxedValue + 1}/8 as {SuperSmashBrosUltimate_Character(player)}",
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12 => $"Last Smashed: Century Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
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13 => $"Last Smashed: All-Star Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
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14 => $"Last Smashed: Cruel Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
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15 when values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Last Smashed: Home-Run Contest - {SuperSmashBrosUltimate_Character(player)}",
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16 when values.Matched.TryGetValue("player_1_fighter", out Value player1) &&
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values.Matched.TryGetValue("player_2_fighter", out Value player2)
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=> $"Last Smashed: Home-Run Content (Co-op) - {SuperSmashBrosUltimate_Character(player1)} and {SuperSmashBrosUltimate_Character(player2)}",
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17 => $"Last Smashed: Home-Run Contest (Versus) - {SuperSmashBrosUltimate_PlayerListing(values)}",
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18 when values.Matched.TryGetValue("player_1_fighter", out Value player1) &&
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values.Matched.TryGetValue("player_2_fighter", out Value player2)
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=> $"Fresh out of Training mode - {SuperSmashBrosUltimate_Character(player1)} with {SuperSmashBrosUltimate_Character(player2)}",
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58 => $"Last Smashed: LDN Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
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63 when values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Last Smashed: DLC Spirit Board Battle as {SuperSmashBrosUltimate_Character(player)}",
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_ => "Smashing"
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};
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}
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private static string SuperSmashBrosUltimate_Character(Value value) =>
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BinaryPrimitives.ReverseEndianness(
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BitConverter.ToInt64(((MsgPack.MessagePackExtendedTypeObject)value.BoxedValue).GetBody(), 0)) switch
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{
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0x0 => "Mario",
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0x1 => "Donkey Kong",
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0x2 => "Link",
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0x3 => "Samus",
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0x4 => "Dark Samus",
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0x5 => "Yoshi",
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0x6 => "Kirby",
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0x7 => "Fox",
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0x8 => "Pikachu",
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0x9 => "Luigi",
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0xA => "Ness",
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0xB => "Captain Falcon",
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0xC => "Jigglypuff",
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0xD => "Peach",
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0xE => "Daisy",
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0xF => "Bowser",
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0x10 => "Ice Climbers",
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0x11 => "Sheik",
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0x12 => "Zelda",
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0x13 => "Dr. Mario",
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0x14 => "Pichu",
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0x15 => "Falco",
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0x16 => "Marth",
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0x17 => "Lucina",
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0x18 => "Young Link",
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0x19 => "Ganondorf",
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0x1A => "Mewtwo",
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0x1B => "Roy",
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0x1C => "Chrom",
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0x1D => "Mr Game & Watch",
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0x1E => "Meta Knight",
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0x1F => "Pit",
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0x20 => "Dark Pit",
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0x21 => "Zero Suit Samus",
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0x22 => "Wario",
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0x23 => "Snake",
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0x24 => "Ike",
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0x25 => "Pokémon Trainer",
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0x26 => "Diddy Kong",
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0x27 => "Lucas",
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0x28 => "Sonic",
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0x29 => "King Dedede",
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0x2A => "Olimar",
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0x2B => "Lucario",
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0x2C => "R.O.B.",
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0x2D => "Toon Link",
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0x2E => "Wolf",
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0x2F => "Villager",
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0x30 => "Mega Man",
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0x31 => "Wii Fit Trainer",
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0x32 => "Rosalina & Luma",
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0x33 => "Little Mac",
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0x34 => "Greninja",
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0x35 => "Palutena",
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0x36 => "Pac-Man",
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0x37 => "Robin",
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0x38 => "Shulk",
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0x39 => "Bowser Jr.",
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0x3A => "Duck Hunt",
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0x3B => "Ryu",
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0x3C => "Ken",
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0x3D => "Cloud",
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0x3E => "Corrin",
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0x3F => "Bayonetta",
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0x40 => "Richter",
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0x41 => "Inkling",
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0x42 => "Ridley",
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0x43 => "King K. Rool",
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0x44 => "Simon",
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0x45 => "Isabelle",
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0x46 => "Incineroar",
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0x47 => "Mii Brawler",
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0x48 => "Mii Swordfighter",
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0x49 => "Mii Gunner",
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0x4A => "Piranha Plant",
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0x4B => "Joker",
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0x4C => "Hero",
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0x4D => "Banjo",
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0x4E => "Terry",
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0x4F => "Byleth",
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0x50 => "Min Min",
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0x51 => "Steve",
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0x52 => "Sephiroth",
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0x53 => "Pyra/Mythra",
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0x54 => "Kazuya",
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0x55 => "Sora",
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0xFE => "Random",
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0xFF => "Scripted Entity",
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_ => "Unknown"
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};
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private static string SuperSmashBrosUltimate_PlayerListing(SparseMultiValue values)
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{
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List<(string Character, int PlayerNumber, int? Rank)> players = [];
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foreach (KeyValuePair<string, Value> player in values.Matched)
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{
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if (player.Key.StartsWith("player_") && player.Key.EndsWith("_fighter") &&
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player.Value.BoxedValue is not null)
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{
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if (!int.TryParse(player.Key.Split('_')[1], out int playerNumber))
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continue;
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string character = SuperSmashBrosUltimate_Character(player.Value);
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int? rank = values.Matched.TryGetValue($"player_{playerNumber}_rank", out Value rankValue)
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? rankValue.IntValue
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: null;
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players.Add((character, playerNumber, rank));
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}
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}
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players = players.OrderBy(p => p.Rank ?? int.MaxValue).ToList();
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return players.Count > 4
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? $"{players.Count} Players - " + string.Join(", ",
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players.Take(3).Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}"))
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: string.Join(", ", players.Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}"));
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string RankMedal(int? rank) => rank switch
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{
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0 => "🥇",
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1 => "🥈",
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2 => "🥉",
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_ => ""
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};
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}
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}
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}
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@ -1,6 +1,11 @@
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namespace Ryujinx.Ava.Utilities.PlayReport
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Ava.Utilities.PlayReport
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{
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public static class PlayReports
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public static partial class PlayReports
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{
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public static Analyzer Analyzer { get; } = new Analyzer()
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.AddSpec(
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spec => spec
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.AddValueFormatter("area_no", PokemonSVArea)
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.AddValueFormatter("team_circle", PokemonSVUnionCircle)
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).AddSpec(
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"01006a800016e000",
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spec => spec
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.AddSparseMultiValueFormatter(
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[
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// Metadata to figure out what PlayReport we have.
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"match_mode", "match_submode", "anniversary", "fighter", "reason", "challenge_count",
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"adv_slot",
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// List of Fighters
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"player_1_fighter", "player_2_fighter", "player_3_fighter", "player_4_fighter",
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"player_5_fighter", "player_6_fighter", "player_7_fighter", "player_8_fighter",
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// List of rankings/placements
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"player_1_rank", "player_2_rank", "player_3_rank", "player_4_rank", "player_5_rank",
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"player_6_rank", "player_7_rank", "player_8_rank"
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],
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SuperSmashBrosUltimate_Mode
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)
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);
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private static FormattedValue BreathOfTheWild_MasterMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
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private static FormattedValue TearsOfTheKingdom_CurrentField(SingleValue value) =>
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value.Matched.DoubleValue switch
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{
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> 800d => "Exploring the Sky Islands",
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< -201d => "Exploring the Depths",
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_ => "Roaming Hyrule"
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};
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private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
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private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
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private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
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=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
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private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
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=> value.Matched.StringValue switch
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{
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// Single Player
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"Single" => "Single Player",
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// Multiplayer
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"Multi-2players" => "Multiplayer 2 Players",
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"Multi-3players" => "Multiplayer 3 Players",
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"Multi-4players" => "Multiplayer 4 Players",
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// Wireless/LAN Play
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"Local-Single" => "Wireless/LAN Play",
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"Local-2players" => "Wireless/LAN Play 2 Players",
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// CC Classes
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"50cc" => "50cc",
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"100cc" => "100cc",
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"150cc" => "150cc",
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"Mirror" => "Mirror (150cc)",
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"200cc" => "200cc",
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// Modes
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"GrandPrix" => "Grand Prix",
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"TimeAttack" => "Time Trials",
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"VS" => "VS Races",
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"Battle" => "Battle Mode",
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"RaceStart" => "Selecting a Course",
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"Race" => "Racing",
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_ => FormattedValue.ForceReset
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};
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private static FormattedValue PokemonSVUnionCircle(SingleValue value)
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=> value.Matched.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
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private static FormattedValue PokemonSVArea(SingleValue value)
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=> value.Matched.StringValue switch
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{
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// Base Game Locations
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"a_w01" => "South Area One",
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"a_w02" => "Mesagoza",
|
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"a_w03" => "The Pokemon League",
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"a_w04" => "South Area Two",
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"a_w05" => "South Area Four",
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"a_w06" => "South Area Six",
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"a_w07" => "South Area Five",
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"a_w08" => "South Area Three",
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"a_w09" => "West Area One",
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"a_w10" => "Asado Desert",
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"a_w11" => "West Area Two",
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"a_w12" => "Medali",
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"a_w13" => "Tagtree Thicket",
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"a_w14" => "East Area Three",
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"a_w15" => "Artazon",
|
||||
"a_w16" => "East Area Two",
|
||||
"a_w18" => "Casseroya Lake",
|
||||
"a_w19" => "Glaseado Mountain",
|
||||
"a_w20" => "North Area Three",
|
||||
"a_w21" => "North Area One",
|
||||
"a_w22" => "North Area Two",
|
||||
"a_w23" => "The Great Crater of Paldea",
|
||||
"a_w24" => "South Paldean Sea",
|
||||
"a_w25" => "West Paldean Sea",
|
||||
"a_w26" => "East Paldean Sea",
|
||||
"a_w27" => "Nouth Paldean Sea",
|
||||
//TODO DLC Locations
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue