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Two main changes in this commit: 1. Replace NVIDIA-specific GL_NV_gpu_shader5 extension with the more widely supported GL_EXT_shader_explicit_arithmetic_types_float16 in the scaleforce shader. This improves compatibility across different GPU vendors. 2. Refactor ARM32 exception handling: - Restructure exception cases for better readability - Update exception handling to match current Dynarmic API - Fix indentation in switch statement - Remove AccessViolation case as it's no longer supported in current API These changes improve shader compatibility and align the exception handling with the current Dynarmic implementation. |
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.. | ||
android | ||
audio_core | ||
citron | ||
citron_cmd | ||
common | ||
core | ||
dedicated_room | ||
frontend_common | ||
hid_core | ||
input_common | ||
network | ||
shader_recompiler | ||
tests | ||
video_core | ||
web_service | ||
.clang-format | ||
CMakeLists.txt |