From cfb20c4c9d863698b938aaad3d27cfe8e4eedb2b Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Tue, 15 Jan 2019 01:07:57 -0300
Subject: [PATCH] gl_shader_disk_cache: Save GLSL and entries into the
 precompiled file

---
 .../renderer_opengl/gl_rasterizer.cpp         |   8 +-
 .../renderer_opengl/gl_shader_cache.cpp       |  71 +++----
 .../renderer_opengl/gl_shader_cache.h         |   9 +-
 .../renderer_opengl/gl_shader_decompiler.cpp  |   7 +-
 .../renderer_opengl/gl_shader_decompiler.h    |  65 +------
 .../renderer_opengl/gl_shader_disk_cache.cpp  | 177 +++++++++++++++---
 .../renderer_opengl/gl_shader_disk_cache.h    |  21 ++-
 .../renderer_opengl/gl_shader_gen.h           |   2 -
 src/video_core/shader/shader_ir.h             |   9 +
 9 files changed, 234 insertions(+), 135 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 18aafe767..48e003fa1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -1009,22 +1009,20 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
 
     for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
         const auto& entry = entries[bindpoint];
+        const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
         const u32 current_bindpoint = base_bindings.sampler + bindpoint;
-        auto& unit = state.texture_units[current_bindpoint];
-
-        const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
 
         texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
 
         Surface surface = res_cache.GetTextureSurface(texture, entry);
         if (surface != nullptr) {
-            unit.texture =
+            state.texture_units[current_bindpoint].texture =
                 entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
             surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
                                    texture.tic.w_source);
         } else {
             // Can occur when texture addr is null or its memory is unmapped/invalid
-            unit.texture = 0;
+            state.texture_units[current_bindpoint].texture = 0;
         }
     }
 }
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index a70ff79d0..761b355e4 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -143,6 +143,8 @@ GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, Progr
         // stage here.
         setup.SetProgramB(std::move(program_code_b));
     }
+    setup.program.unique_identifier =
+        GetUniqueIdentifier(program_type, program_code, program_code_b);
 
     switch (program_type) {
     case Maxwell::ShaderProgram::VertexA:
@@ -348,15 +350,12 @@ void ShaderCacheOpenGL::LoadDiskCache() {
         return;
     }
 
-    std::vector<ShaderDiskCachePrecompiledEntry> precompiled = disk_cache.LoadPrecompiled();
-    const auto SearchPrecompiled = [&precompiled](const ShaderDiskCacheUsage& usage) {
-        return std::find_if(
-            precompiled.begin(), precompiled.end(),
-            [&usage](const auto& precompiled_entry) { return precompiled_entry.usage == usage; });
-    };
+    std::map<u64, ShaderDiskCacheDecompiled> decompiled;
+    std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
+    disk_cache.LoadPrecompiled(decompiled, dumps);
 
     const std::set<GLenum> supported_formats{GetSupportedFormats()};
-    const auto unspecialized{GenerateUnspecializedShaders(raws)};
+    const auto unspecialized{GenerateUnspecializedShaders(raws, decompiled)};
 
     // Build shaders
     for (std::size_t i = 0; i < usages.size(); ++i) {
@@ -365,13 +364,17 @@ void ShaderCacheOpenGL::LoadDiskCache() {
                  i + 1, usages.size());
 
         const auto& unspec{unspecialized.at(usage.unique_identifier)};
-
-        const auto precompiled_it = SearchPrecompiled(usage);
-        const bool is_precompiled = precompiled_it != precompiled.end();
+        const auto dump_it = dumps.find(usage);
 
         CachedProgram shader;
-        if (is_precompiled) {
-            shader = GeneratePrecompiledProgram(precompiled, *precompiled_it, supported_formats);
+        if (dump_it != dumps.end()) {
+            // If the shader is dumped, attempt to load it with
+            shader = GeneratePrecompiledProgram(dump_it->second, supported_formats);
+            if (!shader) {
+                // Invalidate the precompiled cache if a shader dumped shader was rejected
+                disk_cache.InvalidatePrecompiled();
+                dumps.clear();
+            }
         }
         if (!shader) {
             shader = SpecializeShader(unspec.code, unspec.entries, unspec.program_type,
@@ -385,52 +388,47 @@ void ShaderCacheOpenGL::LoadDiskCache() {
 
     for (std::size_t i = 0; i < usages.size(); ++i) {
         const auto& usage{usages[i]};
-        if (SearchPrecompiled(usage) == precompiled.end()) {
+        if (dumps.find(usage) == dumps.end()) {
             const auto& program = precompiled_programs.at(usage);
-            disk_cache.SavePrecompiled(usage, program->handle);
+            disk_cache.SaveDump(usage, program->handle);
         }
     }
 }
 
 CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
-    std::vector<ShaderDiskCachePrecompiledEntry>& precompiled,
-    const ShaderDiskCachePrecompiledEntry& precompiled_entry,
-    const std::set<GLenum>& supported_formats) {
+    const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats) {
 
-    if (supported_formats.find(precompiled_entry.binary_format) == supported_formats.end()) {
+    if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
         LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
-        disk_cache.InvalidatePrecompiled();
-        precompiled.clear();
         return {};
     }
 
     CachedProgram shader = std::make_shared<OGLProgram>();
     shader->handle = glCreateProgram();
-    glProgramBinary(shader->handle, precompiled_entry.binary_format,
-                    precompiled_entry.binary.data(),
-                    static_cast<GLsizei>(precompiled_entry.binary.size()));
+    glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
+                    static_cast<GLsizei>(dump.binary.size()));
 
     GLint link_status{};
     glGetProgramiv(shader->handle, GL_LINK_STATUS, &link_status);
     if (link_status == GL_FALSE) {
         LOG_INFO(Render_OpenGL, "Precompiled cache rejected by the driver - removing");
-        disk_cache.InvalidatePrecompiled();
-        precompiled.clear();
-
-        shader.reset();
+        return {};
     }
 
     return shader;
 }
 
 std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
-    const std::vector<ShaderDiskCacheRaw>& raws) {
+    const std::vector<ShaderDiskCacheRaw>& raws,
+    const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) {
 
     std::map<u64, UnspecializedShader> unspecialized;
+
     for (const auto& raw : raws) {
+        const u64 unique_identifier = raw.GetUniqueIdentifier();
         const u64 calculated_hash =
             GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
-        if (raw.GetUniqueIdentifier() != calculated_hash) {
+        if (unique_identifier != calculated_hash) {
             LOG_ERROR(
                 Render_OpenGL,
                 "Invalid hash in entry={:016x} (obtained hash={:016x}) - removing shader cache",
@@ -439,10 +437,19 @@ std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShade
             return {};
         }
 
-        auto result =
-            CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
+        GLShader::ProgramResult result;
+        if (const auto it = decompiled.find(unique_identifier); it != decompiled.end()) {
+            // If it's stored in the precompiled file, avoid decompiling it here
+            const auto& stored_decompiled{it->second};
+            result = {stored_decompiled.code, stored_decompiled.entries};
+        } else {
+            // Otherwise decompile the shader at boot and save the result to the decompiled file
+            result =
+                CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
+            disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
+        }
 
-        precompiled_shaders.insert({raw.GetUniqueIdentifier(), result});
+        precompiled_shaders.insert({unique_identifier, result});
 
         unspecialized.insert(
             {raw.GetUniqueIdentifier(),
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 763a47bce..3b5a82f8a 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -117,12 +117,11 @@ public:
 
 private:
     std::map<u64, UnspecializedShader> GenerateUnspecializedShaders(
-        const std::vector<ShaderDiskCacheRaw>& raws);
+        const std::vector<ShaderDiskCacheRaw>& raws,
+        const std::map<u64, ShaderDiskCacheDecompiled>& decompiled);
 
-    CachedProgram GeneratePrecompiledProgram(
-        std::vector<ShaderDiskCachePrecompiledEntry>& precompiled,
-        const ShaderDiskCachePrecompiledEntry& precompiled_entry,
-        const std::set<GLenum>& supported_formats);
+    CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
+                                             const std::set<GLenum>& supported_formats);
 
     std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
 
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 9184a1287..d84caa6db 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -193,13 +193,14 @@ public:
     ShaderEntries GetShaderEntries() const {
         ShaderEntries entries;
         for (const auto& cbuf : ir.GetConstantBuffers()) {
-            entries.const_buffers.emplace_back(cbuf.second, stage, cbuf.first);
+            entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
+                                               cbuf.first);
         }
         for (const auto& sampler : ir.GetSamplers()) {
-            entries.samplers.emplace_back(sampler, stage);
+            entries.samplers.emplace_back(sampler);
         }
         for (const auto& gmem : ir.GetGlobalMemoryBases()) {
-            entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset, stage);
+            entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset);
         }
         entries.clip_distances = ir.GetClipDistances();
         entries.shader_length = ir.GetLength();
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index 398be13d6..0031cb614 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -23,40 +23,23 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 
 class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
 public:
-    explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry,
-                              Maxwell::ShaderStage stage, u32 index)
-        : VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, index{index} {}
-
-    Maxwell::ShaderStage GetStage() const {
-        return stage;
-    }
+    explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index)
+        : VideoCommon::Shader::ConstBuffer{max_offset, is_indirect}, index{index} {}
 
     u32 GetIndex() const {
         return index;
     }
 
 private:
-    Maxwell::ShaderStage stage{};
     u32 index{};
 };
 
-class SamplerEntry : public VideoCommon::Shader::Sampler {
-public:
-    explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage)
-        : VideoCommon::Shader::Sampler{entry}, stage{stage} {}
-
-    Maxwell::ShaderStage GetStage() const {
-        return stage;
-    }
-
-private:
-    Maxwell::ShaderStage stage{};
-};
+using SamplerEntry = VideoCommon::Shader::Sampler;
 
 class GlobalMemoryEntry {
 public:
-    explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage)
-        : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage} {}
+    explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset)
+        : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
 
     u32 GetCbufIndex() const {
         return cbuf_index;
@@ -66,47 +49,9 @@ public:
         return cbuf_offset;
     }
 
-    Maxwell::ShaderStage GetStage() const {
-        return stage;
-    }
-
 private:
     u32 cbuf_index{};
     u32 cbuf_offset{};
-    Maxwell::ShaderStage stage{};
-    std::string name;
-};
-
-class GlobalMemoryEntry {
-public:
-    explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage,
-                               std::string name)
-        : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {}
-
-    u32 GetCbufIndex() const {
-        return cbuf_index;
-    }
-
-    u32 GetCbufOffset() const {
-        return cbuf_offset;
-    }
-
-    const std::string& GetName() const {
-        return name;
-    }
-
-    Maxwell::ShaderStage GetStage() const {
-        return stage;
-    }
-
-    u32 GetHash() const {
-        return (static_cast<u32>(stage) << 24) | (cbuf_index << 16) | cbuf_offset;
-    }
-
-private:
-    u32 cbuf_index{};
-    u32 cbuf_offset{};
-    Maxwell::ShaderStage stage{};
 };
 
 struct ShaderEntries {
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 6a23b8fe2..7628a74c2 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -24,11 +24,16 @@
 
 namespace OpenGL {
 
-enum class EntryKind : u32 {
+enum class TransferableEntryKind : u32 {
     Raw,
     Usage,
 };
 
+enum class PrecompiledEntryKind : u32 {
+    Decompiled,
+    Dump,
+};
+
 constexpr u32 NativeVersion = 1;
 constexpr u32 ShaderHashSize = 64;
 
@@ -108,17 +113,17 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
 
     // Version is valid, load the shaders
     while (file.Tell() < file_size) {
-        EntryKind kind{};
+        TransferableEntryKind kind{};
         file.ReadBytes(&kind, sizeof(u32));
 
         switch (kind) {
-        case EntryKind::Raw: {
+        case TransferableEntryKind::Raw: {
             ShaderDiskCacheRaw entry{file};
             transferable.insert({entry.GetUniqueIdentifier(), {}});
             raws.push_back(std::move(entry));
             break;
         }
-        case EntryKind::Usage: {
+        case TransferableEntryKind::Usage: {
             ShaderDiskCacheUsage usage{};
             file.ReadBytes(&usage, sizeof(usage));
             usages.push_back(std::move(usage));
@@ -133,16 +138,19 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
     return true;
 }
 
-std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompiled() {
+bool ShaderDiskCacheOpenGL::LoadPrecompiled(
+    std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
+    std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps) {
+
     if (!Settings::values.use_disk_shader_cache) {
-        return {};
+        return false;
     }
 
     FileUtil::IOFile file(GetPrecompiledPath(), "rb");
     if (!file.IsOpen()) {
         LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
                  GetTitleID());
-        return {};
+        return false;
     }
     const u64 file_size = file.GetSize();
 
@@ -152,24 +160,102 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi
         LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
         file.Close();
         InvalidatePrecompiled();
-        return {};
+        return false;
     }
 
-    std::vector<ShaderDiskCachePrecompiledEntry> precompiled;
     while (file.Tell() < file_size) {
-        ShaderDiskCachePrecompiledEntry entry;
-        file.ReadBytes(&entry.usage, sizeof(entry.usage));
+        PrecompiledEntryKind kind{};
+        file.ReadBytes(&kind, sizeof(u32));
 
-        file.ReadBytes(&entry.binary_format, sizeof(u32));
+        switch (kind) {
+        case PrecompiledEntryKind::Decompiled: {
+            ShaderDiskCacheDecompiled entry;
 
-        u32 binary_length{};
-        file.ReadBytes(&binary_length, sizeof(u32));
-        entry.binary.resize(binary_length);
-        file.ReadBytes(entry.binary.data(), entry.binary.size());
+            u64 unique_identifier{};
+            file.ReadBytes(&unique_identifier, sizeof(u64));
 
-        precompiled.push_back(entry);
+            u32 code_size{};
+            file.ReadBytes(&code_size, sizeof(u32));
+            std::vector<u8> code(code_size);
+            file.ReadArray(code.data(), code.size());
+            entry.code = std::string(reinterpret_cast<char*>(code.data()), code_size);
+
+            u32 const_buffers_count{};
+            file.ReadBytes(&const_buffers_count, sizeof(u32));
+            for (u32 i = 0; i < const_buffers_count; ++i) {
+                u32 max_offset{}, index{};
+                u8 is_indirect{};
+                file.ReadBytes(&max_offset, sizeof(u32));
+                file.ReadBytes(&index, sizeof(u32));
+                file.ReadBytes(&is_indirect, sizeof(u8));
+
+                entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
+            }
+
+            u32 samplers_count{};
+            file.ReadBytes(&samplers_count, sizeof(u32));
+            for (u32 i = 0; i < samplers_count; ++i) {
+                u64 offset{}, index{};
+                u32 type{};
+                u8 is_array{}, is_shadow{};
+                file.ReadBytes(&offset, sizeof(u64));
+                file.ReadBytes(&index, sizeof(u64));
+                file.ReadBytes(&type, sizeof(u32));
+                file.ReadBytes(&is_array, sizeof(u8));
+                file.ReadBytes(&is_shadow, sizeof(u8));
+
+                entry.entries.samplers.emplace_back(
+                    static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
+                    static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
+            }
+
+            u32 global_memory_count{};
+            file.ReadBytes(&global_memory_count, sizeof(u32));
+            for (u32 i = 0; i < global_memory_count; ++i) {
+                u32 cbuf_index{}, cbuf_offset{};
+                file.ReadBytes(&cbuf_index, sizeof(u32));
+                file.ReadBytes(&cbuf_offset, sizeof(u32));
+                entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset);
+            }
+
+            for (auto& clip_distance : entry.entries.clip_distances) {
+                u8 clip_distance_raw{};
+                file.ReadBytes(&clip_distance_raw, sizeof(u8));
+                clip_distance = clip_distance_raw != 0;
+            }
+
+            u64 shader_length{};
+            file.ReadBytes(&shader_length, sizeof(u64));
+            entry.entries.shader_length = static_cast<std::size_t>(shader_length);
+
+            decompiled.insert({unique_identifier, std::move(entry)});
+            break;
+        }
+        case PrecompiledEntryKind::Dump: {
+            ShaderDiskCacheUsage usage;
+            file.ReadBytes(&usage, sizeof(usage));
+
+            ShaderDiskCacheDump dump;
+            file.ReadBytes(&dump.binary_format, sizeof(u32));
+
+            u32 binary_length{};
+            file.ReadBytes(&binary_length, sizeof(u32));
+            dump.binary.resize(binary_length);
+            file.ReadBytes(dump.binary.data(), dump.binary.size());
+
+            dumps.insert({usage, dump});
+            break;
+        }
+        default:
+            LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing",
+                      static_cast<u32>(kind));
+            InvalidatePrecompiled();
+            dumps.clear();
+            decompiled.clear();
+            return false;
+        }
     }
-    return precompiled;
+    return true;
 }
 
 void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
@@ -196,7 +282,7 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
     if (!file.IsOpen()) {
         return;
     }
-    file.WriteObject(EntryKind::Raw);
+    file.WriteObject(TransferableEntryKind::Raw);
     entry.Save(file);
 
     transferable.insert({id, {}});
@@ -220,11 +306,12 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
     if (!file.IsOpen()) {
         return;
     }
-    file.WriteObject(EntryKind::Usage);
+    file.WriteObject(TransferableEntryKind::Usage);
     file.WriteObject(usage);
 }
 
-void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program) {
+void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
+                                           const GLShader::ShaderEntries& entries) {
     if (!Settings::values.use_disk_shader_cache) {
         return;
     }
@@ -234,6 +321,54 @@ void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, G
         return;
     }
 
+    file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled));
+
+    file.WriteObject(unique_identifier);
+
+    file.WriteObject(static_cast<u32>(code.size()));
+    file.WriteArray(code.data(), code.size());
+
+    file.WriteObject(static_cast<u32>(entries.const_buffers.size()));
+    for (const auto& cbuf : entries.const_buffers) {
+        file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset()));
+        file.WriteObject(static_cast<u32>(cbuf.GetIndex()));
+        file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0));
+    }
+
+    file.WriteObject(static_cast<u32>(entries.samplers.size()));
+    for (const auto& sampler : entries.samplers) {
+        file.WriteObject(static_cast<u64>(sampler.GetOffset()));
+        file.WriteObject(static_cast<u64>(sampler.GetIndex()));
+        file.WriteObject(static_cast<u32>(sampler.GetType()));
+        file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0));
+        file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0));
+    }
+
+    file.WriteObject(static_cast<u32>(entries.global_memory_entries.size()));
+    for (const auto& gmem : entries.global_memory_entries) {
+        file.WriteObject(static_cast<u32>(gmem.GetCbufIndex()));
+        file.WriteObject(static_cast<u32>(gmem.GetCbufOffset()));
+    }
+
+    for (const bool clip_distance : entries.clip_distances) {
+        file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0));
+    }
+
+    file.WriteObject(static_cast<u64>(entries.shader_length));
+}
+
+void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
+    if (!Settings::values.use_disk_shader_cache) {
+        return;
+    }
+
+    FileUtil::IOFile file = AppendPrecompiledFile();
+    if (!file.IsOpen()) {
+        return;
+    }
+
+    file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump));
+
     file.WriteObject(usage);
 
     GLint binary_length{};
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index 6c4c7bd5c..f11693789 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -130,14 +130,16 @@ public:
     }
 };
 
-struct ShaderDiskCachePrecompiledEntry {
-    ShaderDiskCacheUsage usage;
-    GLenum binary_format;
-    std::vector<u8> binary;
+struct ShaderDiskCacheDecompiled {
     std::string code;
     GLShader::ShaderEntries entries;
 };
 
+struct ShaderDiskCacheDump {
+    GLenum binary_format;
+    std::vector<u8> binary;
+};
+
 class ShaderDiskCacheOpenGL {
 public:
     /// Loads transferable cache. If file has a old version, it deletes it. Returns true on success.
@@ -145,7 +147,8 @@ public:
                           std::vector<ShaderDiskCacheUsage>& usages);
 
     /// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
-    std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
+    bool LoadPrecompiled(std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
+                         std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps);
 
     /// Removes the transferable (and precompiled) cache file.
     void InvalidateTransferable() const;
@@ -159,8 +162,12 @@ public:
     /// Saves shader usage to the transferable file. Does not check for collisions.
     void SaveUsage(const ShaderDiskCacheUsage& usage);
 
-    /// Saves a precompiled shader entry. Does not check for collisions.
-    void SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program);
+    /// Saves a decompiled entry to the precompiled file. Does not check for collisions.
+    void SaveDecompiled(u64 unique_identifier, const std::string& code,
+                        const GLShader::ShaderEntries& entries);
+
+    /// Saves a dump entry to the precompiled file. Does not check for collisions.
+    void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
 
 private:
     /// Opens current game's transferable file and write it's header if it doesn't exist
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index ac5e6917b..fd3105de3 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -26,8 +26,6 @@ struct ShaderSetup {
         ProgramCode code;
         ProgramCode code_b; // Used for dual vertex shaders
         u64 unique_identifier;
-        std::size_t real_size;
-        std::size_t real_size_b;
     } program;
 
     /// Used in scenarios where we have a dual vertex shaders
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 6e42e3dfb..ef0f3a106 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -236,6 +236,11 @@ private:
 
 class ConstBuffer {
 public:
+    explicit ConstBuffer(u32 max_offset, bool is_indirect)
+        : max_offset{max_offset}, is_indirect{is_indirect} {}
+
+    ConstBuffer() = default;
+
     void MarkAsUsed(u64 offset) {
         max_offset = std::max(max_offset, static_cast<u32>(offset));
     }
@@ -252,6 +257,10 @@ public:
         return max_offset + sizeof(float);
     }
 
+    u32 GetMaxOffset() const {
+        return max_offset;
+    }
+
 private:
     u32 max_offset{};
     bool is_indirect{};