From bed4e920fa17c6ab1e1cfde1f3ee81d0ca4aaff9 Mon Sep 17 00:00:00 2001
From: bunnei <ericbunnie@gmail.com>
Date: Tue, 20 May 2014 21:00:10 -0400
Subject: [PATCH] thread: exposed ResumeThreadFromWait function for use in
 other kernel modules

---
 src/core/hle/kernel/thread.cpp | 16 ++++++++--------
 src/core/hle/kernel/thread.h   |  3 +++
 2 files changed, 11 insertions(+), 8 deletions(-)

diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 7b4f0ea47..af9188faa 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -200,8 +200,15 @@ Thread* __NextThread() {
     return Kernel::g_object_pool.GetFast<Thread>(next);
 }
 
+/// Puts a thread in the wait state for the given type/reason
+void __WaitCurThread(WaitType wait_type, const char* reason) {
+    Thread* t = __GetCurrentThread();
+    t->wait_type = wait_type;
+    __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
+}
+
 /// Resumes a thread from waiting by marking it as "ready"
-void __ResumeThreadFromWait(Handle handle) {
+void ResumeThreadFromWait(Handle handle) {
     u32 error;
     Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
     if (t) {
@@ -212,13 +219,6 @@ void __ResumeThreadFromWait(Handle handle) {
     }
 }
 
-/// Puts a thread in the wait state for the given type/reason
-void __WaitCurThread(WaitType wait_type, const char* reason) {
-    Thread* t = __GetCurrentThread();
-    t->wait_type = wait_type;
-    __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
-}
-
 /// Creates a new thread
 Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
     s32 processor_id, u32 stack_top, int stack_size) {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 2c0199273..bb48ddc79 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -31,6 +31,9 @@ Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
 /// Reschedules to the next available thread (call after current thread is suspended)
 void Reschedule(const char* reason);
 
+/// Resumes a thread from waiting by marking it as "ready"
+void ResumeThreadFromWait(Handle handle);
+
 /// Gets the current thread
 Handle GetCurrentThread();