From d800a02b4b3a301ee221d831f1832f1d15d96bf1 Mon Sep 17 00:00:00 2001
From: Subv <subv2112@gmail.com>
Date: Wed, 4 Jul 2018 15:24:04 -0500
Subject: [PATCH] GPU: Implemented the F2F 'round' rounding mode.

It's implemented via the GLSL 'roundEven()' function.
---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index ec9956edb..f9a90a1a4 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1213,6 +1213,9 @@ private:
                 switch (instr.conversion.f2f.rounding) {
                 case Tegra::Shader::F2fRoundingOp::None:
                     break;
+                case Tegra::Shader::F2fRoundingOp::Round:
+                    op_a = "roundEven(" + op_a + ')';
+                    break;
                 case Tegra::Shader::F2fRoundingOp::Floor:
                     op_a = "floor(" + op_a + ')';
                     break;